Build_v1.0.4 // Production_Ready

Video editing,
by conversation.

Shot is the desktop AI engine that turns natural language into real, editable video code. Build your next reveal with the precision of an engineer.

Local_First
Real_Code
Deterministic
shot_terminal_v1.0
LIVE_RENDER
Editor
Generate a 30s product reveal with dark aesthetic.
RESOLVED
Res4K_DCI
FPS60.00
Safe_Range_ON
ProRes_RAW
REVEAL_SCENE
Engine Syncing
00:00:0.12 / 00:00:30.00

Built for iterative development. Edit videos as code.

Engineered for iteration.

Video editing shouldn't be a black box. Our process is transparent, code-first, and lightning fast.

PHASE_01

Initialize Workspace

Drop in your media directory. Shot scans your assets and prepares a local rendering environment in milliseconds.

shot init ./launch-assets
PHASE_02

Describe Context

Tell Shot the narrative flow. It maps your natural language to high-performance video code hooks automatically.

shot generate --flow reveal
PHASE_03

Iterate to Ship

Refine every detail via chat. Change camera paths, easing curves, or timing. Shot hot-reloads the render code instantly.

shot chat 'make it faster'
Philosophy / 01

The timeline is the bottleneck.

Making a launch video shouldn’t feel harder than building the product itself. Traditional editors force you into a manual labour mindset—dragging pixels, snapping clips, and managing thousands of fragile keyframes.

Shot shifts the focus from manipulation to intent. One line of conversation re-aligns your entire sequence.

The Old Way
Linear, fragile, and bound by the limits of manual precision.
The Shot Way
Dynamic, code-driven, and scalable via conversation.
TRADITIONAL_EDITOR.EXE
! ERROR: KEYFRAME_OUT_OF_BOUNDS
Command InputV1_SEQUENCE_GEN
"Make the transition between the code reveal and the UI faster, adding a subtle camera shake on the hit."
Parsing intent...
FLOW
shot --render --sequence="reveal_00" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_01" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_02" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_03" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_04" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_05" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_06" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_07" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_08" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_09" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_010" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_011" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_012" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_013" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_014" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_015" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_016" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_017" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_018" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_019" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_020" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_021" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_022" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_023" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_024" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_025" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_026" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_027" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_028" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_029" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_030" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_031" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_032" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_033" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_034" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_035" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_036" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_037" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_038" --fps=60 --codec="prores_raw" --bitrate="400mbps"
shot --render --sequence="reveal_039" --fps=60 --codec="prores_raw" --bitrate="400mbps"
Ready for deployment

Stop editing timelines.
Start talking.

The local-first engine for high-performance product launches. Join the beta today and build your next reveal in minutes, not days.